using System;
using System.Text;
using System.Threading;

using Monorf.Net;

namespace Server
{
    class Program
    {
        static void Main(string[] args)
        {

            //BaseListener listener = new UdpListener(200, new WaitCallback(Receive));
            //UdpHandle handle = new UdpHandle(new AddressEndPoint(
            //listener.Listen<UdpHandle>(
            
        }

        static void Receive(object state)
        {
            //UdpCommunicationState data = (UdpCommunicationState)state;
            //String text = Encoding.UTF8.GetString(data.Buffer);
            //Console.WriteLine("Message received: {0} {1}", text, DateTime.Now);
        }
    }
}
